The same faces turn up every time, without fail, to hear about your zee-adventures. You join the fungers at their tables, breakfast, lunch, and dinner. Game note: Check your journal to be reminded of where the Last Constable might be! The Last Constable: On The Trail challenge ( 99 for 100%) Listen to their talk: could the Constable be among them? Game note: If you wish to tell the Heir about this encounter, you can do so by speaking with her. +1 x Familiar with the Cladery Heir's Father In exchange for the simplest news, he explains himself: "I'm her father," he says. Hoped to fix it so I wouldn't be able to look for my daughter. "Don't tell her you met me," he says, in hoarse rasp. The Tomb Colonist draws you a little way away from the Cladery Heir. What does he want?įamiliar with the Cladery Heir's Father ≤ 0 One of the funging workers is watching your crew, and watching the Cladery Heir especially. Seven is an unlucky Number, if you ask me." He rests a hand on the coffin. Too much stirring up trouble, not enough enjoying what they'd got. "Can't say it was how he'd have wanted to go, but I don't thinkhe ever intended to go at all." The Affable Factor sighs and lights his pipe. The Affable Factor receives his brother's coffin solemnly. Tell them I can't take it here much longer. Tell the Admiralty - tell them I miss my children. The courier-ship to Mt Palmerston stopped off to resupply. Pray, my friend, that you never have to serve two masters, as I do.” Mr Iron knows the Admiralty is interested in his business. And tell them that the Company grows suspicious. Little to report, but we have had Khanate privateers nosing around. The Admirality asked you to bring back Strategic Information. How can we be of assistance?” Interactions Actions We'd go quite mad out here otherwise, ahahaha. “Oh hello, Captain! Thank God for visitors. It's a desperate little outpost of something like civilisation. I & M has a funger operation here, felling giant bolegus shrooms for building materials, harvesting kirralee for its 'medicinal' properties. Port interactions Iron & Misery Company Funging Station Location description 2.1 Iron & Misery Company Funging StationĪ fervid forest of fungus.It barely takes the edge off your hunger, but every little helps. It's nice to think that even at the end, it served loyally: but you suspect it simply can't be bothered to complain. Your Ferret goes uncomplainingly to the pot. It looks more and more like a plumply enticing furry sausage. Or is that what it's doing? Is it yawning? Or mesmerised by the mirror? Impossible to say. The Ferret admires itself in a mirror: the sleek fur of its leg. In practice, it orients its head towards the rat, which disappears instantly in a puff of squeak. There is a fey glint in its eye.Ī rat! The Ferret rises like a serpent and streaks across the room like a discharged spark. It moves so slowly that you cannot imagine it hoped to bite you properly. The Ferret raises its head and snaps at your hand. There is nothing, its expression says - nothing at all - nothing for me here. The Ferret rises from its pillow and moves to explore the cabin! It moves like a meandering stream of treacle. Today, your Ferret seems a little livelier. It springs to life like a figure in an enchanted painting in a story, sinking a sudden fang into your thumb. The Comatose Ferret resents the disturbance. I played once, in the happy warrens of London, before you installed me in this floating coffin and made me eat dried food. Is used for the Merciless Modiste storyline, to produce a coat. You start with the Comatose Ferret when you begin a new game. Usually, it just lies across your desk like a lumpy scarf.
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